http://www.megaupload.com/?d=6N9N2KH6
***the video cant upload in the blogger , even i have try in youtube.
so i will show a download link to download the video instead of didnt upload the video
*hopefully Mr.Radzi will accept our reason why cant post the video at here.
Sunday, January 9, 2011
Saturday, January 8, 2011
Tuesday, January 4, 2011
ESSAY FOR THE DRIVING FORCE of TECHNOLOGY AND SOCIETY
THE DRIVING FORCE of TECHNOLOGY AND SOCIETY
In the creative multimedia industry, there are a lot of fields which student can choose to study. Fields like film and animation, interior design, interface design, digital media and VR (Visual Reality) are fields that you can find in creative multimedia. But, do you know the information about these fields when you are going to study? Below is the information about the fields in creative multimedia.
Film and animation is a major field of study in Creative Multimedia, and is also one of the products of traditional multimedia. Without it, creative multimedia study would not have flourished, or even existed to begin with. There are mainly two categories in this field - film and animation. Film is essentially real-life motion pictures, while animation is hand-illustrated drawings that depict motion. But as technology develops, animation has evolved from stop motion to computer animation. There are two components that define film and animation: audio and visual. Audio can be divided to background music, sound effects, and narration while visual comprises videos and animation. Illustration, character design and visual effects make up the designing component. Film was introduced in the 19th century as moving pictures, then silent films and after that, talking pictures. Not long after, color films and television were invented, and now we have high-definition as well as 3D movies. Now that the technology in the animation industry is so advanced, we are witnessing computer and 3D animation surfacing. These improvements in animation mark a big step from the olden days when we had flip book animation and sand animation. The knowledge of each specific branch of this field of education is very important and they are often closely linked together. To be a lead in this industry, we need to be able to keep up with times and technology, together with the basis, both theory and practical.
Interior design is defined as the art of planning, decorating, furnishing and creating interior of buildings like houses, offices, shops and more. Interior designers need their coordinative and creative thinking skills to design a plan that satisfies and fulfills their requests. Interior designers also need to follow the interior designing process - a systematic and coordinated methodology including research and analysis. As the technology now is more advanced, virtual makeovers are invented for the designer’s convenience. Clients are able to see the design of their houses through the computer screen. The programme revolutionizes interior design from a customer’s perspective, making the design process more interactive and exciting in a relatively technological but labor-intensive environment. Design concept is always confused with style, which involves a great understanding of architectural content, the socio-cultural and programmatic requirements of the client.
What is an interface? Simply speaking, interface is what the user sees and touches, how the user is allowed to interact with the system and technologies that facilitate the interaction. Besides, toolkits that allow creating and modifying the interface also defines interface. The interface has to be consistent with the message’s overall theme and objective. The principles that have to be considered carefully while designing an interface are divided into many parts, one of it being its compatibility with the screen estate which is 640x480 is CD, 800x600 is web. Usability and functionality are part of the principles that have to be considered. Usability means how easy it is to understand the interface and the functionality is how reliable are the interactive controls. Besides, the components are also important in interface design. Examples of components include the background and textures; buttons, icons and picons; cursors and pop- up balloons; sound and sound effect; feedback; splash screen; menu screen as known as Graphical User Interface (GUI). Metaphors refer to an experience which using familiar items. When designing an interface, it should assume the same style and presentation as the theme and objective of the application such as news, games, storytelling, kiosk and menu.
Digital media are usually electronic media that work on digital codes. Today, computing is primarily based on the binary numeral system . Basically digital media refers to any type of electronic media out there. Digital media such as digital video and digital audio can be created, referred to and distributed via digital information processing machines. Digital media represents a profound change from previous (analog) media. Today, media can be accessed in many ways, including with hand held devices like mobile phones, laptops, desktops, mp3 players, and more. Digital media must be stored in an electronic way, so there is a lot of digital content on the internet today, including text content, pictures, audio content, as well as video content. Through the history of internet, digital media has been developing in various ways. Digital media emphasises the creation of information driven content in the digital technology realm. The works are designed to provoke reaction, involve video, animation, sound and multimedia displays and allow the user to explore and push the boundaries of media production. The digital game displays take an innovative approach to the game experience. Of particular interest are works that reveal new means of representation and interaction with the potential to influence, delight, educate, and challenge.
Visual Reality (or as we like to call it, VR) environments can be divided into four categories, which are total immersion, partial immersion, augmented reality, and desktop. Total immersion, the most elaborate and expensive form, attempts to put the user completely into a computer-generated world. Many total immersion systems are installed in their own rooms or in special modules so that the user may be surrounded by visual, audio, and any other sensory experiences being simulated. Partial immersion includes some special sensory devices, such as goggles or gloves, but is not as extensive as full immersion. Next, augmented reality creates images and sounds that are merged with real-life images or sounds. Augmented reality is sometimes seen as a hybrid or bridge environment between VR and the physical world. Finally, desktop VR is the most basic form, typically a 3-D interactive application on a desktop computer; in most cases this involves only standard computer equipment and no special viewing or other sensory devices. Desktop VR is generally the least costly VR environment. Some of the key business and commercial fields that have deployed VR technology include aviation, engineering, medicine, law, and general management functions. The legal profession has benefited from the technology's versatility, too. Law students investigating courtroom procedures and argumentation can vicariously interact with "individuals" in a fabricated courtroom. Virtual reality has proven a particularly useful tool in engineering and design. Major automotive, aerospace, and other machinery companies, for examples, have eagerly added VR capabilities to their product development processes. The simplest form of virtual reality is a 3-D image that can be explored interactively at a personal computer, usually by manipulating keys or the mouse so that the content of the image moves in some direction or zooms in or out. Popular products for creating virtual reality effects on personal computers include Bryce, Extreme 3D, Ray Dream Studio, trueSpace, 3D Studio MAX, and Visual Reality.
How does all that fit into the development of our society? Creative multimedia is the driving force which strives to promote the concept of multimedia communications in business, art and design, entertainment and education. Multimedia is not just about the technology and also about creativity. Society is faced with increasing new forms of multimedia communication, both from the technological tools and the messages beamed to us each day via a saturated electronic environment. As the world shifts into the global digisphere, our next generation faces even bolder challenges to become future media creators. Creative multimedia also promote, train and educate the creative local society. The creative and media sector is thus the true heart of the Information Society, as it represents the segment that is the most accessed and most accessible by the masses.
Wednesday, December 8, 2010
create an unusual passage of love
Chili-red,eye burn,mexican,perfectly grown,slim
you are as hot as a mexican chili.you burn by eye when i am looking at you.You are thin but actually slim.Slim like a chili which is perfectly grown.While i am talking to you,your face blush like a red chili.Cute and kawaii.
source: neumeyer-werbung.de
juxtaposition
juxtaposition define by putting the two thing side by side and draw viewer's attention to the similarities or differences between element. when looking at the two subjects the brain will automatically receive and know the message.
Analogy
ANALOGY
-metaphor=2 object which is similarly link and comparison which is obvious without using *as and *like.
-similes =mostly use *as and *like when looking at the two subject.
Categories of Analogies :
- Logical Analogies
use similarities parts of the subject to connect back to the subject.
-Affective Analogies
using example of an object to explain certain subject.
Mortar and Pestle
Mortar and Pestle is tool use for grin and crush food or solid substance to mix with other substances.It is use to mix and prepare traditional medicine or drugs.The end of the pestle is use for grinning and the mortar have the same functional like bowl to contain the mix substances. It is rarely use nowadays as grinning machine is already invented.
i choose :-
TEACHER
use to punish student in class by holding pestle and hot the mortar to the student
POWER
once a person is holding or wearing the mortar and pestle.he or she will obtain the power of shape shifting. *turn to anything*
GAME
it is use in balancing game by balance mortar and pestle using their head and walking on rope.
mind mapping
Mind mapping provide ideas using diagram and then branch out from the main point.This is how the idea come from point to point.It is use to solving question,organizing information ,solving problem,making decision.It is easily to understand as it is not like essay form,it is being summarize into point form.
example of mind map:
example of mind map:
source: stockpicksexpert.com
source:mind-mapping.co.uk
source: mindtools.com
The Rules Of Logical Mindmapping
-having the main subject in the middle of the diagram.
-make the subject more dominant than others.
-deciding the categories in different color to make it easy to read and look.
-using a lot of funny images and diagram to enhance the subject as our brain love to see image more than words.
-try to make it more neatly so it is easy to find the point which is needed and information can be easily shown
novelty, creativity, innovation and invention
Novelty define a new or unusual experience ,occurrence and the quality of being new, fresh and
interesting.For me novelty means original idea -something that never have done before taught before.
Creativity define ability to create something new , productive , and think something new which is unique.
Innovation define the ability to change the old idea and package it to something new.To combine new and old ideas to form something unique.
Invention define inventing , finding , producing through imagination.
source: consultaglobal.wordpress.com
Bill Gates
William Henry "Bill" Gates III was born on 28 October 1955 in Seattle, Washington. He is also known as the author and chairman of Microsoft, which he founded with Paul Allen. Bill Gates is consistently ranked among the world's wealthiest men. Microsoft first started when Bill, after reading the 'Popular Electronics' January 1975 issue, contacted creators of MITS (Micro Instrumentation and Telemetry Systems) and informed them that he and others were working on a BASIC interpreter for the platform. The demonstration was a success and they got a deal to distribute the interpreter as Altair Basic. Paul Allen was hired into MITS and they begun their partnership on November 1975. They named their partnership 'Micro-Soft', but within a year the hyphen was dropped and the trade name 'Microsoft' was created.
Then IBM approached them for its upcoming personal computer IBM PC, which resulted in adapting 86-DOS operating system into Microsoft. Bill became the president of Microsoft and chairman of the board.
On 20 November 1985, Microsoft launched its 1st retail version of Microsoft Windows, and in August, struck a deal with IBM to develop a separate operating system called OS/2. Microsoft then shift to develop Windows NT kernel.
He stepped down as CEO of Microsoft in January 2000 but remained as chairman and created the position of chief software architect. Now, he remains as non-executive chairman.
source: http://en.wikipedia.org/wiki/Bill_gates
Google Founder-Sergey Brin
source:http://en.wikipedia.org/wiki/Sergey_Brin
Monday, December 6, 2010
Creative
What is CREATIVITY??

definition of Creative is having a power or ability to create something which is expressiveness and original.Creativity something is hard and complex to define.
examples of picture which show creativity:

source:http://www.coolbuzz.org/entry/meet-creativity-my-best-friend/

source: New World Encyclopedia

source:http://my.opera.com/farisse/albums/showpic.dml?album=264340&picture=8676085


*flip image
source: http://www.ursispaltenstein.ch/blog/weblog.php?/C22/
Creativity not only apply for artist for their artwork but also is applicable in other domain like lawyer, businessman, architecture and more .It is also use to solve problem,think alternatively or think out a unique idea that no one else have. Combining new concept and old concept to create a new one is also known as creative.Creativity of a person is deeply affected by social environment ,incident *chance *,spiritual inspiration,personality and cognitive process.
How to be creative :-D
-carry own your own idea,ignore everyone who want to change your idea.
-reduce the medium that you use to create artwork or anything.
-generate as many ideas as u can and try to combine them into final product.Usually the result will come out better than before.
-do a lot of research by surfing or reading to avoid copying others and generating new idea from the old one.
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